Welcome to the CozWorld Gaming Community.
We are not Clan based but we do have a Clan called C7 and people can still join it!
We Provide a Mixture of Gaming Servers and TeamSpeak 3 along with a Discord.
We have Been Around Since 2003 most of our founding members have since retired moved on with life but are still somewhat active.
Feel free to join our website and Steam Community! There is zero Drama with CozWorld and we do offer a somewhat simple structured enviornment.
Sign in or Join to remove this message!
Alice O'Connor on October 17th, 2017 at 7:00 pm.
As you’d expect from a series about shooting monsters, mutants, and Einsteins, Killing Floor parties hard at Goth Christmas. The party starts today in Killing Floor 2 [official site] with the launch of its Halloween Horrors update, which adds a new map, extra weapons, and new(ish) enemy variants. And for people who enjoy dressing up, the update also brings Halloweenie cosmetic rewards and a way to receive extra pretties by completing daily and weekly tasks. The new map is some kind of clown nightmare with zones themed around different phobias, from spiders to… bad teeth? Have a look:
The new monster-mashing weapons are Seeker Six, a six-rocket launcher for Demolitionists returning from the first game, and the Hemogoblin, a medic weapon which sticks into enemies and drains their blood out in a torrent.
The new enemies are King Fleshpound and the Quarter Pounds (which would be a great band name), who debuted in the ‘Poundemonium’ event mode but are now in regular modes too. They have been rebalanced a little to fit.
As for the Dosh Vault, developers Tripwire Interactive explain:
“Players will receive a random set of missions each day that can be completed to earn Vault Dosh. While it won’t be usable to purchase items during matches, players will receive free Vault Crates containing cosmetic items at various milestones as their Vault Dosh accumulates.”
Full patch notes are over here, also detailing changes like rebalancing wave spawn times (largely by increasing the spawn rate but decreasing the maximum possible number of enemies alive at one time).
New hand flamer and powersword combo wargear for the Aspiring Champion class.
New Earthshaker Cannon prop (IG artillery piece).
New Basilisk prop (an Earthshaker mounted on a Chimera chassis for mobility).
Re-worked Chaos Heavy Bolter models so it's fired from the shoulder like the missile launcher.
Added trophies to the CSM Terminator's rack. These should be randomized each spawn.
Polish and detail pass for the CSM Terminator textures.
Polish and detail pass the CSM Dreadnaught textures.
Added more cover and additional detail to csm_trench, now featuring the Earthshaker and Basilisk props.
Fixed the Sawbones chainsword appearing as a chainaxe in 3rd person view.
Buffed melta weapons so they do 20% of their maximum damage at maximum range.
Nerfed melta weapons maximum damage by 20%.