Changes made to Team fortress 2 and the source engine.

Dec 31, 1969
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Taken from http://www.csnation.net/viewnews.php/9124/

Team Fortress 2

Sudden Death mode is now a server option (a convar) and defaults to OFF

Sapped buildings now take slightly less damage from the Spy who sapped them

The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding

Fixed an rcon/console command that could cause server crashes

Prevented players from playing the "civilian" class

Prevented players from hiding their name in the scoreboard

Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons

Fixed decals not being correctly applied to the world in some cases

Fixed critical bullet tracers not being visible to players other than the firer

Fixed first person spectator view of the Spy watch not showing the correct cloak value

Fixed the teleporter's player shaped particles not drawing

Fixed the flamethrower stuttering when firing directly into a building

Fixed a rare crash that can happen when a player being healed leaves the server suddenly

Fixed rocket trail effects sometimes existing permanently in world

Added effects to players when they earn an achievement, visible to other players nearby

Tweaked achievement HUD fonts and color palette for more readability

Improved stat gathering for map play times to increase accuracy

Improved stat gathering around draws to better understand why they're occurring

Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system

Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl

Now waits until either team wins fully before changing to another map on server timelimit expiring

Teams now score a point per captured control point, rather than per sub round

Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point

Fixed gaps in stage gates that allowed snipers to kill defenders during setup

Fixed several model and brush perch exploits in stage three

Added stair access to the upper area in stage three after the first cap

Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

Source Engine

Fixed some audio buffer support issues with Vista

WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures

Improved the console in the graphical UI version of the dedicated server

SourceTV

Relay proxies can now record demos now with tv_autorecord 1

Fixed an interpolation code bug during demo playback that was resulting in view jitter

Added several TF specific game events to SourceTV auto director logic

Increased the average shot length by 2 seconds

I'm pretty happy with these updates, what do you think?
 
Dec 31, 1969
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#2
Holy crap that's alot of fixes.
 

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