Off-line
cvar list
_
resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.
addip : cmd : : Add an IP address to the ban list.
ai_debug_los : 0 : , "sv", "cheat" : NPC LineOfSight
debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bind : cmd : : Bind a key.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an outofrange
Boomer will tolerate being visible before fleeing
boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch : 0 : , "sv", "cheat" :
bot_freeze : 0 : , "sv", "cheat" :
bot_mimic : 0 : , "sv", "cheat", "rep" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
budget_toggle_group : cmd : : Turn a budget group on/off
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_inhibit : 0 : , "sv", "cheat" :
changelevel_pause_interval : 8 : , "sv", "cheat" :
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (999
disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away
claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging?
claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon
claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration : 0 : , "sv", "cheat", "rep" :
claw_swing_interval : 1 : , "sv", "cheat", "rep" :
claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :
clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_test : cmd : : Tests collision system
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
create_flashlight : cmd : :
CreatePredictionError : cmd : : Create a prediction error
cs_make_vip : cmd : : Marks a player as the VIP
cs_ShowStateTransitions : 2
: , "sv", "cheat" : cs_ShowStateTransitions <ent>. Show player state transitions.
current_flow_distance : cmd : : Reports the flow distance for the local player
cvarlist : cmd : : Show the list of convars/concommands.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
debug_visibility_monitor : 0 : , "sv", "cheat" :
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
director_ai_tanks : 0 : , "sv", "cheat" :
director_build_up_min_interval : 15 : , "sv", "cheat" :
director_convert_pills : 1 : , "sv", "cheat" :
director_convert_pills_critical_health : 50 : , "sv", "cheat" :
director_debug : 0 : , "sv", "cheat" :
director_debug_scavenge_items : 0 : , "sv", "cheat" :
director_debug_threat_placement : 0 : , "sv", "cheat" :
director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle.
director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue.
director_finale_mob_max_interval : 45 : , "sv", "cheat" :
director_finale_mob_min_interval : 5 : , "sv", "cheat" :
director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale
director_finale_stage_delay : 5 : , "sv", "cheat" :
director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur
director_force_tank : 0 : , "sv", "cheat" :
director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch : 0 : , "sv", "cheat" :
director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_impossible_retry : 1 : , "sv", "cheat" :
director_ingress_range : 3000 : , "sv", "cheat" :
director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold : 0 : , "sv", "cheat", "rep" :
director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
director_relax_max_interval : 45 : , "sv", "cheat" :
director_relax_min_interval : 30 : , "sv", "cheat" :
director_report : cmd : : Prints a snapshot of the director's state
director_scavenge_item_override : 0 : , "sv", "cheat" : Override mapspecified
item densities with cvar values for tuning
director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval : 45 : , "sv", "cheat" :
director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
director_sustain_peak_max_time : 5 : , "sv", "cheat" :
director_sustain_peak_min_time : 3 : , "sv", "cheat" :
director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
director_tank_max_interval : 500 : , "sv", "cheat" :
director_tank_min_interval : 350 : , "sv", "cheat" :
director_tank_offer_debug : 0 : , "sv", "cheat" :
director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
director_threat_max_separation : 5000 : , "sv", "cheat" :
director_threat_min_separation : 5000 : , "sv", "cheat" :
director_threat_radius : 1000 : , "sv", "cheat" :
director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If nonzero
when a map loads, dynamic props won't be loaded
disable_static_prop_loading : 0 : , "cheat" : If nonzero
when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with dti
for this to work).
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_player_reports : cmd : : Dump all player reports to the console for debugging.
dump_pz_data : cmd : : Dump PZ data
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
endround : cmd : : End the current round.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_dump : cmd : : Usage: ent_dump <entity>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x> <y> <z>
fade_crosshair : cmd : : Fades the prop being looked at
fade_immediately : 0 : , "sv", "cheat" :
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
firetarget : cmd : :
first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" :
first_aid_kit_range : 100 : , "sv", "cheat", "rep" :
first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat" :
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_warning_level : cmd : : Set the filesystem warning level.
func_break_max_pieces : 15 : , "a", "sv", "rep" :
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_physcannon : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.
god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_map : 0 : : Current map name.
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
hostfile : 0 : , "sv" : The HOST file to load.
hostip : 167969040.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hunter_committed_attack_range : 75 : , "sv", "cheat" :
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
hunter_pounce_air_speed : 700 : , "sv", "cheat" :
hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
hunter_pz_claw_dmg : 10 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack
hurtme : cmd : : Hurts the player. Arguments: <health>
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
incrementvar : cmd : : Increment specified convar value.
inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
inferno_damage : 40 : , "sv", "cheat" : Damage per second
inferno_debug : 0 : , "sv", "cheat" :
inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds
inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
inferno_particles : 0 : , "sv", "cheat", "rep" :
inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
inferno_scorch_decals : 0 : , "sv", "cheat" :
inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
inferno_surface_offset : 20 : , "sv", "cheat" :
inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
inferno_velocity_factor : 0 : , "sv", "cheat" :
inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
infinite_loop : cmd : : Hang server with an infinite loop to test crash recovery.
intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero
intensity_enemy_death_far_range : 500 : , "sv", "cheat" :
intensity_enemy_death_near_range : 150 : , "sv", "cheat" :
intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases
intensity_lock : 1
: , "sv", "cheat" : Lock players' intensities at this value
ip : 10 : : Overrides IP for multihomed hosts
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
kick : cmd : : Kick a player by name.
kick_transitioning : cmd : : Kick a transitioning player by userID
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x> <y> <z>
left_4_dead_radio : 0 : , "sv", "cheat" :
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
log : cmd : : Enables logging to file, console, and udp <on>.
logaddress_add : cmd : : Set address and port for remote host <ip>.
logaddress_del : cmd : : Remove address and port for remote host <ip>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
maps : cmd : : Displays list of maps.
mark : cmd : : Set attribute of selected area.
mat_bumpbasis : 0 : , "cheat" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debug : cmd : : Activates debugging spew for a specific material.
mat_debugalttab : 0 : , "cheat" :
mat_depthbias_normal : 0 : , "cheat" :
mat_drawflat : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fillrate : 0 : , "cheat" :
mat_forcedynamic : 0 : , "cheat" :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_measurefillrate : 0 : , "cheat" :
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_morphstats : 0 : , "cheat" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_proxy : 0 : , "cheat" :
mat_queue_mode : 1
: : The queue/thread mode the material system should use: 1=
default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showtextures : cmd : : Show used textures.
mat_softwareskin : 0 : , "cheat" :
mat_spewalloc : 0 : , "a" :
mat_suppress : cmd : : Supress a material from drawing
mat_wireframe : 0 : , "cheat" :
matchmakingport : 27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_eat : cmd : :
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_test : cmd : :
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
mission_reload : cmd : : Reload the mission description.
mission_save : cmd : : Save the mission description.
mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :
mix_dynamic_debug_CI : 0 : , "sv", "cheat" :
mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :
mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :
motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
motdfile : 0 : , "sv" : The MOTD file to load.
mp_disable_autokick : cmd : : Prevents a userid from being autokicked
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_switchteams : cmd : : Switch teams and restart the game
multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.
multvar : cmd : : Multiply specified convar value.
music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay : 10 : , "sv", "cheat" :
music_dynamic_ambient_decay : 7 : , "sv", "cheat" :
music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :
music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :
music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :
music_dynamic_asg_speed : 1 : , "sv", "cheat" :
music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :
music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :
music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :
music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :
music_dynamic_boomer_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_calm_decay : 15 : , "sv", "cheat" :
music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :
music_dynamic_damage_decay : 10 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :
music_dynamic_damage_increment : 0 : , "sv", "cheat" :
music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters
music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :
music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :
music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :
music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :
music_dynamic_hunter_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_huntrifle_speed : 3 : , "sv", "cheat" :
music_dynamic_melee_speed : 2 : , "sv", "cheat" :
music_dynamic_mgun_speed : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :
music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_action_max : 1 : , "sv", "cheat" :
music_dynamic_mob_action_min : 0 : , "sv", "cheat" :
music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :
music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :
music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :
music_dynamic_mob_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob
music_dynamic_mob_max : 1 : , "sv", "cheat" :
music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob
music_dynamic_mob_min : 0 : , "sv", "cheat" :
music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music
music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob
music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music
music_dynamic_on : 1 : , "sv", "cheat" :
music_dynamic_pistol_speed : 0 : , "sv", "cheat" :
music_dynamic_psg_speed : 2 : , "sv", "cheat" :
music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :
music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :
music_dynamic_rifle_speed : 0 : , "sv", "cheat" :
music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops
music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :
music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :
music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :
music_dynamic_smg_speed : 0 : , "sv", "cheat" :
music_dynamic_smoker_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :
music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :
music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :
music_dynamic_threat_decay : 6 : , "sv", "cheat" :
music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update
music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :
music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :
music_dynamic_witch_near_min : 360 : , "sv", "cheat" :
music_intensity_override : 1
: , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing
music_intensity_threshold : 0 : , "sv", "cheat", "rep" :
music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music
music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music
music_manager : 1 : , "sv", "cheat" : Using the new music manager system.
music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Reanalyze
the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/outofdate
navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Reorders
area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for indevelopment
maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_fog_edit : 0 : , "sv", "cheat" :
nav_fog_mark : cmd : : Sets fog value for selected areas.
nav_fog_pick : cmd : : Sets fog value for selected areas.
nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, postprocessing
approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2way
connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected subareas
suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range : 400 : , "sv", "cheat" :
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'floodfills'
the Place to all adjacent Areas. Floodfilli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info : cmd : : Dumps some visibilityrelated
data to the console.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_recall_selected_set : cmd : : Reselects
the stored selected set.
nav_recompute_flow : cmd : : Recomputes flow distance
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given halfspace.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_select_threat : cmd : : Selects all threat areas
nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.
nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and remerges
them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics
nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics
nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population
nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration : 10 : , "sv", "cheat" :
nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" :
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
nb_acceleration : 500 : , "sv", "cheat" :
nb_allow_avoiding : 1 : , "sv", "cheat" :
nb_allow_climbing : 1 : , "sv", "cheat" :
nb_allow_gap_jumping : 1 : , "sv", "cheat" :
nb_blind : 0 : , "sv", "cheat" : Disable vision
nb_chase_lead_time : 2 : , "sv", "cheat" :
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing : 0 : , "sv", "cheat" :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory
nb_delete_all : cmd : : Delete all nonplayer
NextBot entities.
nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at : cmd : : Force selected bot to look at the local player's position
nb_friction_forward : 0 : , "sv", "cheat" :
nb_friction_sideways : 3 : , "sv", "cheat" :
nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
nb_gravity : 1000 : , "sv", "cheat" :
nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
nb_ladder_align_range : 50 : , "sv", "cheat" :
nb_lean_forward_accel : 100 : , "sv", "cheat" :
nb_lean_max_angle : 30 : , "sv", "cheat" :
nb_lean_rate : 3 : , "sv", "c