Cvar List

ChOmP

C7 OFFICER
Minecraft Builders
Steam Users
Local time
Yesterday 10:42 PM
Joined
Dec 31, 1969
Messages
118
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Points
28
Age
31
Location
Nevada, United States
Link

For people who don't have a PDF reader I attached a text version because it's too long for a post XD.
 

CoZmicShReddeR

Staff member
C7 Commander
Local time
Today 1:42 AM
Joined
Feb 25, 2003
Messages
2,942
Reaction score
3
Points
308
Age
54
Location
United States
Website
www.cozworld.com
Steam
76561197964249488
Or if you want to Puke???



Code:
cvar list 
_
resetgamestats : cmd : : Erases current game stats and writes out a blank stats file 
_restart : cmd : : Shutdown and restart the engine. 
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. 
achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements. 
addip : cmd : : Add an IP address to the ban list. 
ai_debug_los : 0 : , "sv", "cheat" : NPC LineOfSight 
debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l 
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : 
ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors 
air_density : cmd : : Changes the density of air for drag computations. 
alias : cmd : : Alias a command. 
banid : cmd : : Add a user ID to the ban list. 
banip : cmd : : Add an IP address to the ban list. 
bind : cmd : : Bind a key. 
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' 
blackbox_dump : cmd : : Dump the contents of the blackbox 
blackbox_record : cmd : : Record an entry into the blackbox 
boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an outofrange 
Boomer will tolerate being visible before fleeing 
boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty 
bot_crouch : 0 : , "sv", "cheat" : 
bot_freeze : 0 : , "sv", "cheat" : 
bot_mimic : 0 : , "sv", "cheat", "rep" : 
bot_mimic_yaw_offset : 180 : , "sv", "cheat" : 
buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die 
budget_toggle_group : cmd : : Turn a budget group on/off 
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. 
cache_print : cmd : : cache_print [section] Print out contents of cache memory. 
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. 
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. 
callvote : cmd : : Start a vote on an issue. 
cast_hull : cmd : : Tests hull collision detection 
cast_ray : cmd : : Tests collision detection 
ch_createairboat : cmd : : Spawn airboat in front of the player. 
ch_createjeep : cmd : : Spawn jeep in front of the player. 
changelevel : cmd : : Change server to the specified map 
changelevel2 : cmd : : Transition to the specified map in single player 
changelevel_inhibit : 0 : , "sv", "cheat" : 
changelevel_pause_interval : 8 : , "sv", "cheat" : 
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info 
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. 
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply 
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. 
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (999 
disables it). 
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. 
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. 
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. 
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second 
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path 
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server 
claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away 
claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging? 
claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon 
claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. 
claw_swing_duration : 0 : , "sv", "cheat", "rep" : 
claw_swing_interval : 1 : , "sv", "cheat", "rep" : 
claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" : 
clear_attribute : cmd : : Remove given attribute from all areas in the selected set. 
clear_debug_overlays : cmd : : clears debug overlays 
clientport : 27005 : : Host game client port 
closecaption : 0 : , "a", "user" : Enable close captioning. 
cmd : cmd : : Forward command to server. 
cmd1 : cmd : : sets userinfo string for split screen player in slot 1 
cmd2 : cmd : : sets userinfo string for split screen player in slot 2 
cmd3 : cmd : : sets userinfo string for split screen player in slot 3 
cmd4 : cmd : : sets userinfo string for split screen player in slot 4 
collision_test : cmd : : Tests collision system 
commentary_cvarsnotchanging : cmd : : 
commentary_finishnode : cmd : : 
create_flashlight : cmd : : 
CreatePredictionError : cmd : : Create a prediction error 
cs_make_vip : cmd : : Marks a player as the VIP 
cs_ShowStateTransitions : 2 
: , "sv", "cheat" : cs_ShowStateTransitions <ent>. Show player state transitions. 
current_flow_distance : cmd : : Reports the flow distance for the local player 
cvarlist : cmd : : Show the list of convars/concommands. 
dbghist_addline : cmd : : Add a line to the debug history. Format: <category> <line> 
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category> Categories: 0: Entity I/O 1: AI Decisions 2: Sc 
debug_visibility_monitor : 0 : , "sv", "cheat" : 
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. 
differences : cmd : : Show all convars which are not at their default values. 
director_ai_tanks : 0 : , "sv", "cheat" : 
director_build_up_min_interval : 15 : , "sv", "cheat" :

director_convert_pills : 1 : , "sv", "cheat" : 
director_convert_pills_critical_health : 50 : , "sv", "cheat" : 
director_debug : 0 : , "sv", "cheat" : 
director_debug_scavenge_items : 0 : , "sv", "cheat" : 
director_debug_threat_placement : 0 : , "sv", "cheat" : 
director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle. 
director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale 
director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue. 
director_finale_mob_max_interval : 45 : , "sv", "cheat" : 
director_finale_mob_min_interval : 5 : , "sv", "cheat" : 
director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale 
director_finale_stage_delay : 5 : , "sv", "cheat" : 
director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing 
director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur 
director_force_tank : 0 : , "sv", "cheat" : 
director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room 
director_force_witch : 0 : , "sv", "cheat" : 
director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square 
director_impossible_retry : 1 : , "sv", "cheat" : 
director_ingress_range : 3000 : , "sv", "cheat" : 
director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned 
director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned 
director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned 
director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) 
director_intensity_threshold : 0 : , "sv", "cheat", "rep" : 
director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes 
director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square 
director_must_create_all_scavenge_items : 0 : , "sv", "cheat" : 
director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns 
director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario 
director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes 
director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns 
director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots 
director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square 
director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square 
director_panic_forever : 0 : , "sv", "cheat" : Panic events never end 
director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square 
director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square 
director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging) 
director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square 
director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out 
director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period 
director_relax_max_flow_travel : 3000 : , "sv", "cheat" : 
director_relax_max_interval : 45 : , "sv", "cheat" : 
director_relax_min_interval : 30 : , "sv", "cheat" : 
director_report : cmd : : Prints a snapshot of the director's state 
director_scavenge_item_override : 0 : , "sv", "cheat" : Override mapspecified 
item densities with cvar values for tuning 
director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles 
director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" : 
director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale. 
director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" : 
director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" : 
director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" : 
director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie. 
director_special_respawn_interval : 45 : , "sv", "cheat" : 
director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies 
director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses 
director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses 
director_sustain_peak_max_time : 5 : , "sv", "cheat" : 
director_sustain_peak_min_time : 3 : , "sv", "cheat" : 
director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" : 
director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn 
director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank 
director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery 
director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery 
director_tank_max_interval : 500 : , "sv", "cheat" : 
director_tank_min_interval : 350 : , "sv", "cheat" : 
director_tank_offer_debug : 0 : , "sv", "cheat" : 
director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats 
director_threat_max_separation : 5000 : , "sv", "cheat" : 
director_threat_min_separation : 5000 : , "sv", "cheat" : 
director_threat_radius : 1000 : , "sv", "cheat" : 
director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels 
director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected 
disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If nonzero 
when a map loads, dynamic props won't be loaded 
disable_static_prop_loading : 0 : , "cheat" : If nonzero 
when a map loads, static props won't be loaded 
disconnect : cmd : : Disconnect game from server. 
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started 
display_game_events : 0 : , "cheat" : 
drawcross : cmd : : Draws a cross at the given location Arguments: x y z 
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with dti 
for this to work). 
dump_entity_sizes : cmd : : Print sizeof(entclass)

dump_globals : cmd : : Dump all global entities/states 
dump_player_reports : cmd : : Dump all player reports to the console for debugging. 
dump_pz_data : cmd : : Dump PZ data 
dumpentityfactories : cmd : : Lists all entity factory names. 
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. 
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. 
dumpstringtables : cmd : : Print string tables to console. 
echo : cmd : : Echo text to console. 
endround : cmd : : End the current round. 
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar 
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo 
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay 
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. 
ent_create : cmd : : Creates an entity of the given type where the player is looking. 
ent_dump : cmd : : Usage: ent_dump <entity> 
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] 
ent_info : cmd : : Usage: ent_info <class> 
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity> <key1>=<v 
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes 
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. 
ent_name : cmd : : 
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt 
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess 
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class 
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar 
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} 
ent_rotate : cmd : : Rotates an entity by a specified # of degrees 
ent_setang : cmd : : Set entity angles 
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh 
ent_setpos : cmd : : Move entity to position 
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / 
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. 
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity> 
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ 
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha 
exec : cmd : : Execute script file. 
exit : cmd : : Exit the engine. 
explode : cmd : : Kills the player with explosive damage 
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x> <y> <z> 
fade_crosshair : cmd : : Fades the prop being looked at 
fade_immediately : 0 : , "sv", "cheat" : 
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. 
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. 
find : cmd : : Find concommands with the specified string in their name/help text. 
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> 
findflags : cmd : : Find concommands by flags. 
firetarget : cmd : : 
first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal 
first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" : 
first_aid_kit_range : 100 : , "sv", "cheat", "rep" : 
first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" : 
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. 
flush : cmd : : Flush unlocked cache memory. 
flush_locked : cmd : : Flush unlocked and locked cache memory. 
fog_enable_water_fog : 1 : , "cheat" : 
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) 
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. 
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. 
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. 
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. 
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode 
fs_printopenfiles : cmd : : Show all files currently opened by the engine. 
fs_warning_level : cmd : : Set the filesystem warning level. 
func_break_max_pieces : 15 : , "a", "sv", "rep" : 
g_debug_angularsensor : 0 : , "sv", "cheat" : 
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. 
g_debug_physcannon : 0 : , "sv", "cheat", "rep" : 
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : 
g_debug_vehiclebase : 0 : , "sv", "cheat" : 
g_debug_vehicleexit : 0 : , "sv", "cheat" : 
g_debug_vehiclesound : 0 : , "sv", "cheat" : 
give : cmd : : Give item to player. Arguments: <item_name> 
givecurrentammo : cmd : : Give a supply of ammo for current weapon.. 
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). 
go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over. 
god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage 
groundlist : cmd : : Display ground entity list <index> 
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode 
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit 
heartbeat : cmd : : Force heartbeat of master servers

help : cmd : : Find help about a convar/concommand. 
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances 
host_map : 0 : : Current map name. 
host_runofftime : cmd : : Run off some time without rendering/updating sounds 
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. 
hostfile : 0 : , "sv" : The HOST file to load. 
hostip : 167969040.000 : : Host game server ip 
hostname : 0 : : Hostname for server. 
hostport : 27015 : : Host game server port 
hunter_committed_attack_range : 75 : , "sv", "cheat" : 
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" : 
hunter_pounce_air_speed : 700 : , "sv", "cheat" : 
hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing 
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment 
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready 
hunter_pz_claw_dmg : 10 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack 
hurtme : cmd : : Hurts the player. Arguments: <health> 
in_forceuser : 0 : , "cheat" : Force user input to this split screen player. 
incrementvar : cmd : : Increment specified convar value. 
inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child 
inferno_child_spawn_max_depth : 4 : , "sv", "cheat" : 
inferno_damage : 40 : , "sv", "cheat" : Damage per second 
inferno_debug : 0 : , "sv", "cheat" : 
inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds 
inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns 
inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower. 
inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire 
inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning 
inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created 
inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point 
inferno_particles : 0 : , "sv", "cheat", "rep" : 
inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames 
inferno_scorch_decals : 0 : , "sv", "cheat" : 
inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent 
inferno_surface_offset : 20 : , "sv", "cheat" : 
inferno_velocity_decay_factor : 0 : , "sv", "cheat" : 
inferno_velocity_factor : 0 : , "sv", "cheat" : 
inferno_velocity_normal_factor : 0 : , "sv", "cheat" : 
infinite_loop : cmd : : Hang server with an infinite loop to test crash recovery. 
intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity 
intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero 
intensity_enemy_death_far_range : 500 : , "sv", "cheat" : 
intensity_enemy_death_near_range : 150 : , "sv", "cheat" : 
intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases 
intensity_lock : 1 
: , "sv", "cheat" : Lock players' intensities at this value 
ip : 10 : : Overrides IP for multihomed hosts 
kdtree_test : cmd : : Tests spatial partition for entities queries. 
key_findbinding : cmd : : Find key bound to specified command string. 
key_listboundkeys : cmd : : List bound keys with bindings. 
kick : cmd : : Kick a player by name. 
kick_transitioning : cmd : : Kick a transitioning player by userID 
kickid : cmd : : Kick a player by userid or uniqueid, with a message. 
kill : cmd : : Kills the player with generic damage 
killserver : cmd : : Shutdown the server. 
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x> <y> <z> 
left_4_dead_radio : 0 : , "sv", "cheat" : 
listid : cmd : : Lists banned users. 
listip : cmd : : List IP addresses on the ban list. 
listissues : cmd : : List all the issues that can be voted on. 
listmodels : cmd : : List loaded models. 
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. 
log : cmd : : Enables logging to file, console, and udp <on>. 
logaddress_add : cmd : : Set address and port for remote host <ip>. 
logaddress_del : cmd : : Remove address and port for remote host <ip>. 
logaddress_delall : cmd : : Remove all udp addresses being logged to 
logaddress_list : cmd : : List all addresses currently being used by logaddress. 
map : cmd : : Start playing on specified map. 
map_background : cmd : : Runs a map as the background to the main menu. 
map_commentary : cmd : : Start playing, with commentary, on a specified map. 
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) 
maps : cmd : : Displays list of maps. 
mark : cmd : : Set attribute of selected area. 
mat_bumpbasis : 0 : , "cheat" : 
mat_configcurrent : cmd : : show the current video control panel config for the material system 
mat_debug : cmd : : Activates debugging spew for a specific material. 
mat_debugalttab : 0 : , "cheat" : 
mat_depthbias_normal : 0 : , "cheat" : 
mat_drawflat : 0 : , "cheat" : 
mat_fastnobump : 0 : , "cheat" : 
mat_fillrate : 0 : , "cheat" : 
mat_forcedynamic : 0 : , "cheat" : 
mat_fullbright : 0 : , "cheat" : 
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging

mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. 
mat_info : cmd : : Shows material system info 
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf 
mat_loadtextures : 1 : , "cheat" : 
mat_luxels : 0 : , "cheat" : 
mat_measurefillrate : 0 : , "cheat" : 
mat_monitorgamma_tv_enabled : 0 : , "a" : 
mat_morphstats : 0 : , "cheat" : 
mat_norendering : 0 : , "cheat" : 
mat_normalmaps : 0 : , "cheat" : 
mat_normals : 0 : , "cheat" : 
mat_proxy : 0 : , "cheat" : 
mat_queue_mode : 1 
: : The queue/thread mode the material system should use: 1=
default, 0=synchronous single thread, 1=queued single thread, 2=queued 
mat_reloadallmaterials : cmd : : Reloads all materials 
mat_reloadmaterial : cmd : : Reloads a single material 
mat_reloadtextures : cmd : : Reloads all textures 
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. 
mat_reversedepth : 0 : , "cheat" : 
mat_savechanges : cmd : : saves current video configuration to the registry 
mat_showmaterials : cmd : : Show materials. 
mat_showmaterialsverbose : cmd : : Show materials (verbose version). 
mat_showtextures : cmd : : Show used textures. 
mat_softwareskin : 0 : , "cheat" : 
mat_spewalloc : 0 : , "a" : 
mat_suppress : cmd : : Supress a material from drawing 
mat_wireframe : 0 : , "cheat" : 
matchmakingport : 27025 : : Host Matchmaking port 
maxplayers : cmd : : Change the maximum number of players allowed on this server. 
mem_compact : cmd : : 
mem_dump : cmd : : Dump memory stats to text file. 
mem_eat : cmd : : 
mem_incremental_compact : cmd : : 
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation 
mem_test : cmd : : 
mem_vcollide : cmd : : Dumps the memory used by vcollides 
memory : cmd : : Print memory stats. 
memory_diff : cmd : : show memory stats relative to snapshot 
memory_list : cmd : : dump memory list (linux only) 
memory_mark : cmd : : snapshot current allocation status 
memory_status : cmd : : show memory stats (linux only) 
mission_reload : cmd : : Reload the mission description. 
mission_save : cmd : : Save the mission description. 
mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" : 
mix_dynamic_debug_CI : 0 : , "sv", "cheat" : 
mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" : 
mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" : 
motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect. 
motdfile : 0 : , "sv" : The MOTD file to load. 
mp_disable_autokick : cmd : : Prevents a userid from being autokicked 
mp_forcerespawnplayers : cmd : : Force all players to respawn. 
mp_forcewin : cmd : : Forces team to win 
mp_scrambleteams : cmd : : Scramble the teams and restart the game 
mp_switchteams : cmd : : Switch teams and restart the game 
multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state. 
multvar : cmd : : Multiply specified convar value. 
music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances 
music_dynamic_action_decay : 10 : , "sv", "cheat" : 
music_dynamic_ambient_decay : 7 : , "sv", "cheat" : 
music_dynamic_ambient_in_max : 0 : , "sv", "cheat" : 
music_dynamic_ambient_in_min : 0 : , "sv", "cheat" : 
music_dynamic_ambient_out_max : 1 : , "sv", "cheat" : 
music_dynamic_ambient_out_min : 0 : , "sv", "cheat" : 
music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" : 
music_dynamic_asg_speed : 1 : , "sv", "cheat" : 
music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" : 
music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" : 
music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" : 
music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" : 
music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" : 
music_dynamic_attack_CI_num : 30 : , "sv", "cheat" : 
music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" : 
music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" : 
music_dynamic_boomer_interval_beats : 5 : , "sv", "cheat" : 
music_dynamic_calm_decay : 15 : , "sv", "cheat" : 
music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" : 
music_dynamic_damage_decay : 10 : , "sv", "cheat" : 
music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" : 
music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" : 
music_dynamic_damage_duck_max : 0 : , "sv", "cheat" : 
music_dynamic_damage_duck_min : 0 : , "sv", "cheat" : 
music_dynamic_damage_increment : 0 : , "sv", "cheat" : 
music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters 
music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :

music_dynamic_dodamage_increment : 0 : , "sv", "cheat" : 
music_dynamic_gunfire_decay : 1 : , "sv", "cheat" : 
music_dynamic_gunfire_increment : 0 : , "sv", "cheat" : 
music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" : 
music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" : 
music_dynamic_hunter_interval_beats : 5 : , "sv", "cheat" : 
music_dynamic_huntrifle_speed : 3 : , "sv", "cheat" : 
music_dynamic_melee_speed : 2 : , "sv", "cheat" : 
music_dynamic_mgun_speed : 0 : , "sv", "cheat" : 
music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" : 
music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" : 
music_dynamic_mob_action_decay : 15 : , "sv", "cheat" : 
music_dynamic_mob_action_increment : 0 : , "sv", "cheat" : 
music_dynamic_mob_action_max : 1 : , "sv", "cheat" : 
music_dynamic_mob_action_min : 0 : , "sv", "cheat" : 
music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" : 
music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" : 
music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" : 
music_dynamic_mob_damage_max : 1 : , "sv", "cheat" : 
music_dynamic_mob_damage_min : 0 : , "sv", "cheat" : 
music_dynamic_mob_decay : 15 : , "sv", "cheat" : 
music_dynamic_mob_increment : 0 : , "sv", "cheat" : 
music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob 
music_dynamic_mob_max : 1 : , "sv", "cheat" : 
music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob 
music_dynamic_mob_min : 0 : , "sv", "cheat" : 
music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music 
music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob 
music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music 
music_dynamic_on : 1 : , "sv", "cheat" : 
music_dynamic_pistol_speed : 0 : , "sv", "cheat" : 
music_dynamic_psg_speed : 2 : , "sv", "cheat" : 
music_dynamic_PZ_BPM : 80 : , "sv", "cheat" : 
music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" : 
music_dynamic_rifle_speed : 0 : , "sv", "cheat" : 
music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops 
music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" : 
music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" : 
music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" : 
music_dynamic_smg_speed : 0 : , "sv", "cheat" : 
music_dynamic_smoker_interval_beats : 5 : , "sv", "cheat" : 
music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" : 
music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" : 
music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" : 
music_dynamic_threat_decay : 6 : , "sv", "cheat" : 
music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update 
music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" : 
music_dynamic_witch_near_max : 1800 : , "sv", "cheat" : 
music_dynamic_witch_near_min : 360 : , "sv", "cheat" : 
music_intensity_override : 1 
: , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing 
music_intensity_threshold : 0 : , "sv", "cheat", "rep" : 
music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music 
music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music 
music_manager : 1 : , "sv", "cheat" : Using the new music manager system. 
music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence 
music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence 
music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances 
music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint 
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name 
name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name 
nav_add_to_selected_set : cmd : : Add current area to the selected set. 
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. 
nav_analyze : cmd : : Reanalyze 
the current Navigation Mesh and save it to disk. 
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. 
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation 
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. 
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
nav_begin_selecting : cmd : : Start continuously adding to the selected set. 
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. 
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. 
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/outofdate 
navigation files. 
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. 
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute 
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas 
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. 
nav_clear_selected_set : cmd : : Clear the selected set. 
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. 
nav_compress_id : cmd : : Reorders 
area and ladder ID's so they are continuous. 
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a 
nav_coplanar_slope_limit : 0 : , "sv", "cheat" : 
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : 
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. 
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.

nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. 
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. 
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. 
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet 
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. 
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. 
nav_debug_blocked : 0 : , "sv", "cheat" : 
nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center 
nav_delete : cmd : : Deletes the currently highlighted Area. 
nav_delete_marked : cmd : : Deletes the currently marked Area (if any). 
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec 
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for indevelopment 
maps) 
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. 
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode 
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. 
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. 
nav_end_selecting : cmd : : Stop continuously adding to the selected set. 
nav_end_shift_xy : cmd : : Finish shifting the Selected Set. 
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. 
nav_fog_edit : 0 : , "sv", "cheat" : 
nav_fog_mark : cmd : : Sets fog value for selected areas. 
nav_fog_pick : cmd : : Sets fog value for selected areas. 
nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. 
nav_gen_cliffs_approx : cmd : : Mark cliff areas, postprocessing 
approximation 
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. 
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops 
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2way 
connections 
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. 
nav_generate_incremental_range : 2000 : , "sv", "cheat" : 
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. 
nav_ladder_flip : cmd : : Flips the selected ladder's direction. 
nav_load : cmd : : Loads the Navigation Mesh for the current map. 
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected subareas 
suitable for sniper spots. 
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. 
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. 
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. 
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit) 
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : 
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm 
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. 
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. 
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. 
nav_obscure_range : 400 : , "sv", "cheat" : 
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'floodfills' 
the Place to all adjacent Areas. Floodfilli 
nav_place_list : cmd : : Lists all place names used in the map. 
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. 
nav_place_replace : cmd : : Replaces all instances of the first place with the second place. 
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. 
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : 
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. 
nav_print_visibility_info : cmd : : Dumps some visibilityrelated 
data to the console. 
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. 
nav_recall_selected_set : cmd : : Reselects 
the stored selected set. 
nav_recompute_flow : cmd : : Recomputes flow distance 
nav_remove_from_selected_set : cmd : : Remove current area from the selected set. 
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. 
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. 
nav_save : cmd : : Saves the current Navigation Mesh to disk. 
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. 
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set 
nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area. 
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set 
nav_select_half_space : cmd : : Selects any areas that intersect the given halfspace. 
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. 
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set 
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. 
nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area. 
nav_select_radius : cmd : : Adds all areas in a radius to the selection set 
nav_select_stairs : cmd : : Adds all stairway areas to the selected set 
nav_select_threat : cmd : : Selects all threat areas 
nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance. 
nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater. 
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. 
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. 
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. 
nav_shift : cmd : : Shifts the selected areas by the specified amount 
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. 
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing 
nav_show_compass : 0 : , "sv", "cheat" : 
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. 
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map. 
nav_show_light_intensity : 0 : , "sv", "cheat" :

nav_show_node_grid : 0 : , "sv", "cheat" : 
nav_show_node_id : 0 : , "sv", "cheat" : 
nav_show_nodes : 0 : , "sv", "cheat" : 
nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex 
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. 
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and remerges 
them together into larger areas 
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. 
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. 
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas 
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing 
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. 
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. 
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. 
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. 
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. 
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. 
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. 
nav_subdivide : cmd : : Subdivides all selected areas. 
nav_test_node : 0 : , "sv", "cheat" : 
nav_test_node_crouch : 0 : , "sv", "cheat" : 
nav_test_node_crouch_dir : 4 : , "sv", "cheat" : 
nav_test_stairs : cmd : : Test the selected set for being on stairs 
nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor. 
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. 
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. 
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. 
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. 
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. 
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. 
nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection 
nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics 
nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics 
nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population 
nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only 
nav_trouble_test_debug_duration : 10 : , "sv", "cheat" : 
nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" : 
nav_unmark : cmd : : Clears the marked Area or Ladder. 
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. 
nav_update_lighting : cmd : : Recomputes lighting values 
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility 
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. 
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. 
nav_warp_to_mark : cmd : : Warps the player to the marked area. 
nav_world_center : cmd : : Centers the nav mesh in the world 
nb_acceleration : 500 : , "sv", "cheat" : 
nb_allow_avoiding : 1 : , "sv", "cheat" : 
nb_allow_climbing : 1 : , "sv", "cheat" : 
nb_allow_gap_jumping : 1 : , "sv", "cheat" : 
nb_blind : 0 : , "sv", "cheat" : Disable vision 
nb_chase_lead_time : 2 : , "sv", "cheat" : 
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. 
nb_debug_climbing : 0 : , "sv", "cheat" : 
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. 
nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory 
nb_delete_all : cmd : : Delete all nonplayer 
NextBot entities. 
nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox 
nb_force_look_at : cmd : : Force selected bot to look at the local player's position 
nb_friction_forward : 0 : , "sv", "cheat" : 
nb_friction_sideways : 3 : , "sv", "cheat" : 
nb_goal_look_ahead_range : 50 : , "sv", "cheat" : 
nb_gravity : 1000 : , "sv", "cheat" : 
nb_head_aim_settle_duration : 0 : , "sv", "cheat" : 
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : 
nb_ladder_align_range : 50 : , "sv", "cheat" : 
nb_lean_forward_accel : 100 : , "sv", "cheat" : 
nb_lean_max_angle : 30 : , "sv", "cheat" : 
nb_lean_rate : 3 : , "sv", "c
 

Irish

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Omfg, are all those maps???
 

TheOneKilla

C7 OFFICER
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Ughh.. irish, did you even look at the list ?:lol:

Valve rules!! Remember what the Orange box did for mods? Imagine what all this new shit will open up!!!
 

Irish

Steam Users
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Alabama
sorry, I haven't ever looked at something like that.
 

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