NMRiH Beta 1.05 is out! (1 Viewer)

Evil Genius

Original poster
Feb 16, 2009
Beta 1.05 is out!

1.05 ChangeLog


New HUD elements: weight based radial selection menu with ammo counts
Ammo carrying capacity is now based on weight
Removed ammo count from indicator
Implemented audible ammo checks
Removed voice command text from chat
Implemented an optional subtitle system in place of the voice command text chat
Backward movement speed reduced
Added a 5% to 10% chance that damage to a zombie can stagger it back with sustained fire
Melee weapons now have a chance to stagger zombies; bladed weapons have a 10% chance of knocking a zombie back with a quick attack (35% for a charged attack) while in comparison, blunt weapons have a 40% chance for quick attacks (and 80% for charged attacks)
Melee weapon quick attacks now use up stamina; how much stamina used is based on the weapon itself (ex: sledgehammers use more strength, while a baseball bat doesn't)
Shoving and melee attacks won't use stamina if they don't hit anything (zombies, the ground, etc.)
Non-kid zombies now have a chance of falling over and reanimating instead of dying if not killed by a headshot
Bullet penetration through zombies for high caliber rifles and pistols
Various tweaks to preexisting stamina values
Added skill shot with pistols - standing still in iron sights for a time will trigger the mode with visual overlay allowing for increased shot damage
Player now has a chance to bleed out when taking damage, causing damage over time and increasing stamina jump cost
Initial FMOD Implementation
Set sv_master_legacy_mode to 0
Delayed navmesh loading: Servers won't take as long to switch maps
Optimized Maglite's dynamic lighting
Fixed various minor bugs, both client and server related
Added an "Advanced" button in the Multiplayer Options tab, allowing for easy toggling of preexisting commands (Toggable ironsights, etc.)
Initial implementation of the following localization files: French, German, Portuguese, Russian
Dead/late joining players can now respawn in the next wave in Survival Mode, regardless if the last 5 zombies in the previous wave were killed in time
Respawning players in Survival Mode will come back in with 50% health
Added holster command (in Keyboard Options)


New main menu background and buttons
Updated HUD radial selection menu design
Added first aid kit (gives 20 HP) and bandages (stops bleeding)
Added bleed out screen vignette
Added M-10 submachine gun
Added Winchester 1892 rifle
Added various mall and biohazard props
Fixed bounding boxes for certain zombie models
Disabled splash screen video
Fixed min/max errors with certain models
Blood pools now form on ground
Updated blood, impact, and explosion effects


New main menu music
New infection audio
New loading music
Added audio files for ammo checking
Added audio for bleeding and bandage use



Added nms_northway by Sotapoika
Added nms_favela by Juniez
Tweaked some props' fade-distances in the dockside to make it run smoother
Cleaned up navmesh
Added extra playerclips
Replaced some func_details with props
Added medkits and bandages in the map
Applied Nodraw to odd faces
Other minor tweaks
Modified layout to optimize some parts of the map
Added bandages and first aid kits
Added Winning Scenario into the map (Survive at least 10 waves and a chopper will arrive)

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